![]() That was when I kind of got the “entertainment for families” idea. Looking around the movie theatre, there were all these different groups, ages and types of people - and we were all enjoying this movie. I went to see it with my wife and it was - I don’t want to say life changing, but - more a vindication of everything I was trying to do. WS: When I saw Enchanted I had been working on Disney Epic Mickey for a while. Did that new take on the traditional fairy tale play a part in the development of Disney Epic Mickey? NoE: Epic Mickey is quite a postmodern Disney story, a little like the movie “Enchanted”. Some of them are pretty obscure - I’m hoping that Disney fans who may not even think about playing games will play the “Where did that come from?” game as they’re watching other people play. So I made the artist go back and find barrels in Disney movies or from the park, so even little things like that are inspired by real things. There are plenty of hidden Mickey Mouses and there’ll be lots of other things that might not be quite as familiar, such as the Swiss Family Robinson Treehouse, or Enchanted Tiki Room, which we included the way it was years ago… Everything in the game, with very few exceptions, is inspired by something real.Įarlier on in the project, one of the artists showed me some concept art for a barrel, I asked him where the barrel came from - and he told me he’d made it up. ![]() WS: Well, we aren’t hiding them so much, there are hidden Mickey Mouses if you look around, just like there are in Disneyland! In fact I told the environment artists: “Any time you get the chance to, put a hidden Mickey somewhere! I don’t even want to know where - because I want to find them!” Can you tell us a little more about that? NoE: You’ve mentioned previously that there are a lot of Disney references in the game: some really obvious, but also hidden ones too. ![]() You’ll be able to trade pins with some characters and buy some others - and there’s another kind of collectible I’m not quite ready to talk about, that I think will be really fun for Disney fans especially. I wanted a game economy - I wanted to be able to buy stuff, so during the game you can collect tickets! Frankly, while erasing stuff may make some characters upset with you, it’s a really good way to uncover tickets - so you have to balance wanting people to like you against wanting to find a bunch of tickets.īut, on top of that, Disney has these things called “Disney Pins” which are collectible and you’ll be able to collect pins for accomplishing different things in the game. The E tickets were for the really cool rides and you had to give an A ticket up to go on the ‘kiddy rides’. WS: Every platform or adventure game has collectibles and Disney Epic Mickey is no different: it starts with tickets.īack in the olden days at Disneyland, they used to have A, B, C, D and E tickets. NoE: Collectibles are a big part of the Disney experience - is there any sort of bonus or collectible side to Disney Epic Mickey? Gremlin Gus is the character who acts as your conscience, who understands the world really well and helps to guide you through the experience. He plays, I call it ‘Mickey’s spirit guide’ - he’s like Jiminy Cricket from Pinocchio or the mouse who befriends Dumbo. You’ve got Gremlin Gus, who’s a real character created by Roald Dahl and Walt Disney. I held the storyboards from that movie in my hands and I just fell in love with those characters, so, it’s really kind of an honour to include them. Disney and children’s book author Roald Dahl (who wrote Charlie and the Chocolate Factory) created these characters in World War II way back when, Disney were working on a movie featuring them that never got made. Personally, I’m really psyched about the Gremlins. WS: There were a lot of characters waiting for audiences to remember them. NoE: Are there any ‘forgotten’ characters from long ago that you are particularly pleased to have included in the game? ![]() So when Mickey’s mischief accidentally results in the devastation of his world, Oswald obviously has another reason to resent Mickey! ![]() Instead the idea of the game is that the power of his imagination brought them to Wasteland, which Oswald ruled and made into a nice place where characters could wait until audiences were ready to embrace them again. A lot of the game is about how characters want to be loved by an audience: when audiences leave them behind, like when black and white versions of characters are replaced by coloured versions, I couldn’t imagine Walt Disney just thinking of them as gone and forgotten. ![]()
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